
BUZZCITY GLOBAL WIRELESS COMMUNITIES REPORT
Mobile social networkers dispel consumer behaviour marketing myths of usage and access
90% access social networking sites 1-5 times a day; 80% accessing the site while at home, at work or at a desk
London, 23rd January 2007 -
BuzzCity (www.buzzcity.com), a provider of global wireless communities
and consumer services, today revealed the results of worldwide research
conducted with users on their portal, myGamma. The research delved into
how and why people use mobile social networking. The survey was conducted
in Africa, Asia, Eastern Europe, North America and Western Europe and showed
significant trends in an emerging market sector that are consistent across
all markets, looking at when, why and how users access mobile social networking
services.
Mobile social networkers are addicted to their sport, with 90% accessing
the service more than once a day. In fact, half use the service at least
five times a day. For the majority of users (62%), each session lasts
between 30 minutes and one hour, which shows that most mobile social
networkers access the site long enough to check messages from friends
and see what their group is up to. In Thailand, nearly three quarters
of respondents spend more than one hour online in any one session, while
in the US one in five logs on for less than five minutes! The time spent
on the service in one session may be influenced by market forces, such
as the popularity of flat-rate data packages in Thailand.
How users access the service
The research showed that although nearly all (91%) members access the
site and the mobile internet primarily via their mobile, most are not
actually on the move when they log in, with an average 80% accessing
the site while at home, at work or at a desk. KF Lai, CEO of BuzzCity,
comments, "Most users access the social networking site from
their mobile phone, which re-affirms our numerous observations that
mobile phone usage tends to be closely personal, even intimate, and
this 'personal use' continues as people use the mobile
internet to extend their social networks. However, what will be interesting
to those in the telecommunications industry is the high proportion
of users who are stationery while using the service". Romanians,
Thais and Kenyans are the least likely to surf on the go, while in
India, South Africa, UK and Nigeria, surfing while out and about is
more common.
Why users access the service
The most cited reason for logging on to myGamma was to communicate with
friends, with 75% wanting to "meet" their friends in the
chat rooms, take part in networking activities or leave messages for
one another. Members have an active "virtual" life and nearly
three in five communicate with myGamma friends as much, or more often,
than with their "real" friends. However, about 44%
of users in Nigeria, Romania and the UK say they spend less time with
their
online friends than with real ones.
M-commerce
While m-commerce is not the primary reason for using myGamma, 35% of
members have made a purchase online, with South Africans and Thais
being particularly prolific buyers. Rich media content – such
as games, ring tones and wallpaper images – is popular. Virtual
goods are a fast rising sales item and are used as a networking tool
in the form of gifts for online friends. Interestingly, users are over
three times as likely to make a purchase when provided with special
offers as with direct advertising. Kenyans are the least likely to
buy anything via their mobile, with only 14% ever having purchased
goods this way, which may be due to the lack of a robust billing method.
Conclusion
From this research study BuzzCity has gathered a unique insight into
the behaviour of mobile social networkers, particularly in the fast-growing
markets of Asia and Africa where wireless communities are emerging
as a part of everyday life.
"This research has revealed that consumers' mobile social
networking habits around the globe are linked by similar behaviour, despite
living in different parts of the world; they are united by a desire to
connect with each other. And instead of a computer, more and more of
them are choosing to do this via the most personal of devices, their
mobile phone", said KF Lai.
He continued: "What we find really exciting is that members not
only use the service to network, but also to buy goods and services.
This augurs well for our advertisers and merchants, who will benefit
from the influence of social networks on members, and the power of referral
and recommendation. In the future, as our service evolves, we are looking
forward to seeing more interesting advertiser campaigns, creating a dialogue
mediated by a network of friends, all powered by a multi-sided market
like myGamma".
"As we attract more users globally we continue to learn about
different social networking habits in different markets, which are not
always as anticipated. It is only once we truly understand our audience
that we can deliver services and goods that will not only appeal to their
individual tastes but that also brings value to our partners",
he concluded.
View the Research Report
Notes:
For more information, please contact:
Skywrite Communications
Catriona Biggart/Claudia Bate
Tel: +44 20 7608 4650
Email: buzzcity@skywritecomms.com
About BuzzCity
BuzzCity is a developer of global wireless communities and consumer
services. Established in 1999 in Singapore, BuzzCity today operates
the world's largest wireless community - mygamma.com -
for two distinct audiences: the newly connected emerging middle class
in developing markets and the blue collar sector in developed regions.
These "unwired" consumers are accessing the mobile
Internet on their phones due to widespread and affordable wireless
access.
BuzzCity provides marketers with unprecedented opportunities to reach this
audience via its far-reaching advertising, merchant and publisher programs.
Additional information can be found at www.buzzcity.com.
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